Patch highlights include:
Non-disappearing people and cargo when upgrading streets or stations
An option to explicitly select a line’s track/terminal at stations
Less collision problems thanks to much better terrain alignment handling
An upgrade to ships so that they can carry more than one type of cargo
Tunnels actually cut the terrain so that you can see through
Waypoints for street vehicles
Unload only feature for vehicles
Colored vehicle icons in the line manager
Confirmation dialog when bulldozing large structures
Line break feature for construction parameter windows
Many additional improvements, bug fixes and new modding options…
Please find the complete release notes >here
Be assured that Transport Fever development continues, with a next focus on late game performance.
Thanks a million for your interest in the game and all the best from the Urban Games team!
Original post: http://www.transportfever.com/gameplay-patch-released/