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Transport Fever / Train Fever Mods

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 Forum: News & Info   Topic: Gameplay patch released

 Post subject: Gameplay patch released
Posted: 26 Jul 2017, 20:40 

Replies: 2
Views: 735


Patch highlights include: Non-disappearing people and cargo when upgrading streets or stations An option to explicitly select a line’s track/terminal at stations Less collision problems thanks to much better terrain alignment handling An upgrade to ships so that they can carry more than ...

 Forum: News & Info   Topic: Gameplay patch announced

Posted: 10 Jun 2017, 22:51 

Replies: 1
Views: 378


The gameplay patch brings waypoints for street vehicles, explicit line track/terminal selection at stations, consistent people and cargo when modifying infrastructure, an upgrade to ships so that they can carry more than one type of cargo, an unload only ...

 Forum: News & Info   Topic: Gameplay patch announced

 Post subject: Gameplay patch announced
Posted: 10 Jun 2017, 22:48 

Replies: 1
Views: 378


... we identified many important gameplay requests and worked hard to realize these. The gameplay patch brings waypoints for street vehicles, explicit line track/terminal selection at stations, consistent people and cargo when modifying infrastructure, an upgrade to ships so that they can carry more ...

 Forum: Mod Requests & Ideas   Topic: Need more boats!

 Post subject: Re: Need more boats!
Posted: 09 Jun 2017, 07:44 

Replies: 6
Views: 1158


... fact once I can get the boat terminals integrated with the tram and bus systems in their respective towns I have to start adding more boats to the lines. One one play through I had I believe six hydrofoils per line and out of the town I developed into the administrative center I was originating ...

 Forum: Vehicles   Topic: DMA Modern Buses

 Post subject: Re: DMA Modern Buses
Posted: 17 May 2017, 20:38 

Replies: 15
Views: 1768


... in materials part - in res\models\mesh\vehicle\bus\city_2 folder -- edit all .msh files except city_bus_2_lt.msh -- in all files you have to add line in matConfigs and material parts Create new model file - copy and rename .mdl file (in res\models\model\vehicle\bus folder) - find matConfigs .mdl ...

 Forum: Mod Requests & Ideas   Topic: Need more boats!

 Post subject: Re: Need more boats!
Posted: 20 Apr 2017, 21:36 

Replies: 6
Views: 1158


... radius etc.) Improved aircraft approach/landing and air traffic control This is what Devs said about latest patch. Yeah... part of this is true. Line manager show smaller radius. That's true. But, bloody planes still making it's own (old) route! I tried everything... new map, old maps... new ...

 Forum: News & Info   Topic: Usability patch released

 Post subject: Release notes
Posted: 31 Mar 2017, 20:13 

Replies: 1
Views: 648


Build 12737 (March 30) Added replace-vehicles-now feature in line and vehicle window Added double slip switches Added track speed layer Added street traffic layer Added zoom-to-cursor option Added names for persons Added vehicle cargo weight simulation ...

 Forum: News & Info   Topic: More info on the upcoming usability patch

Posted: 28 Mar 2017, 01:20 

Replies: 0
Views: 386


... be found in the “Testing version” paragraph >in the Wiki<. In addition to >the already unveiled features< the patch will also include a redesigned line and vehicle window, improved train braking behavior and better late game performance. Also, two new languages will be added to Transport Fever: ...

 Forum: Transport Fever   Topic: Love It!!

 Post subject: Re: Love It!!
Posted: 13 Mar 2017, 20:58 

Replies: 8
Views: 521


Haha...

OK. What we can do about that?

a. keep it
b. cut exit line from platform
c. make sidewalk around platform

 Forum: Mod Requests & Ideas   Topic: American Trucks

 Post subject: Re: American Trucks
Posted: 13 Mar 2017, 01:38 

Replies: 29
Views: 2401


... :D ps: I think that in trucks a cargo of 20 is kinda small. i believe that a cargo of around 30-40 would be more realistic in terms that a cargo line with trucks would be more viable without the need of use to much trucks

 Forum: Announcements   Topic: DMA Mods are BACK!

 Post subject: Re: DMA Mods are BACK!
Posted: 19 Feb 2017, 20:29 

Replies: 22
Views: 4136


For instance, if player used my bus station - it have four lanes and game line manager use these lanes for routing. Deleting lanes from mod will break game. From my own modding experience I know the routing is stored in the save file. The game is just crashing ...

 Forum: Announcements   Topic: DMA Mods are BACK!

 Post subject: Re: DMA Mods are BACK!
Posted: 17 Feb 2017, 01:16 

Replies: 22
Views: 4136


... don't have parts of my mods - they are useless and then will broke game. For instance, if player used my bus station - it have four lanes and game line manager use these lanes for routing. Deleting lanes from mod will break game. From my point of view: I don't need map with dozen dummy, useless, ...

 Forum: Vehicles   Topic: City buses - ZET Zagreb Livery

Posted: 14 Feb 2017, 00:33 

Replies: 1
Views: 329


Vehicles in this mod:

Volvo 5000 Low-Floor


Note: City buses have 10 versions of each bus with different line numbers.

 Forum: Vehicles   Topic: Passenger Cars

 Post subject: Re: Passenger Cars
Posted: 13 Feb 2017, 16:29 

Replies: 1
Views: 315


... images/ui_icons/city_bus_2.png images/ui_icons/city_bus_2b.png Note: City buses have 5 versions of each bus with different line numbers.

 Forum: Vehicles   Topic: Modern Buses

 Post subject: Re: Modern Buses
Posted: 13 Feb 2017, 15:18 

Replies: 1
Views: 323


... images/ui_icons/city_bus_2.png images/ui_icons/city_bus_2b.png Note: City buses have 5 versions of each bus with different line numbers.
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