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 Forum: News & Info   Topic: Gameplay patch released

 Post subject: Re: Gameplay patch released
Posted: 06 Aug 2017, 04:24 

Replies: 2
Views: 351


... nothing to demolish very large structures, like say, entire city blocks, but anything smaller than that still costs money. The rest of the changes made by the update are wonderful, great, or " it's about time ", whichever viewpoint you want to take there. I am glad they fixed the " ...

 Forum: Mod Requests & Ideas   Topic: American Trucks

 Post subject: Re: American Trucks
Posted: 28 Apr 2017, 01:24 

Replies: 24
Views: 1488


Yep... my fault... I didn't tried USA trucks without other mods.

OK... I made update for base mod (MAN trucks), Scania add-on and USA trucks add-on.

Tested in game with only BASE and USA mods... looks good now.

You can try Version 1.20 now...
Attachment:
trucks1.jpg

 Forum: Mod Requests & Ideas   Topic: Need more boats!

 Post subject: Re: Need more boats!
Posted: 20 Apr 2017, 21:36 

Replies: 6
Views: 678


... is just the same. Line manager showing one thing, plane using it's own line. Cool. And... ships still take ages to sail in/out of ports. I made a test... I have a big (4K) map of Croatia... - I made ships route from Zadar to Rijeka - it's about 150 km on sea - I made railway from Zadar ...

 Forum: Mod Requests & Ideas   Topic: Need more boats!

 Post subject: Re: Need more boats!
Posted: 19 Apr 2017, 11:10 

Replies: 6
Views: 678


I made this one even before Transport Fever initial release and I was hoping that it will sail in TpF, but... 1780666699_o.jpg Game have same problem with boats and planes. Both are useless. I increased boat speed to 300 km/h, ...

 Forum: Buildings   Topic: DMA Road Stations

 Post subject: Re: DMA Road Stations
Posted: 12 Apr 2017, 15:28 

Replies: 40
Views: 3231


... is a new construction on this place though I have other stations wich were placed with 1.8. Your debug info tells that this new station is still made as ver. 1.8 and I can now understand that there will be no effect of the upgrade until I restart with a new game. Thank's /melectro

 Forum: Vehicles   Topic: DMA Modern Buses

 Post subject: Re: DMA Modern Buses
Posted: 27 Mar 2017, 16:31 

Replies: 13
Views: 1226


I made my own logo. :-D And this is suitable for all transport vehicles.
But I can understand why you don't want to do this. :-)

 Forum: Vehicles   Topic: DMA Modern Buses

 Post subject: Re: DMA Modern Buses
Posted: 26 Mar 2017, 19:50 

Replies: 13
Views: 1226


Yes, it is possible, but I didn't made it because almost all logos are for train companies.

If Urban Games make logos available for single vehicle or, at least, for same type of vehicles, then I'll make logos support on buses and trucks.

 Forum: Mod Requests & Ideas   Topic: American Trucks

 Post subject: Re: American Trucks
Posted: 16 Mar 2017, 01:47 

Replies: 24
Views: 1488


... I did some testing with various capacities for your man/scania trucks. I found that around 34 capacity was perfect (for me at least). This number made your trucks a good upgrade of my previous trucks (26 capacity, from a mod with Volvo trucks in 1977) with in my opinion being too excessive or OP.

 Forum: Mod Requests & Ideas   Topic: Models

 Post subject: Models
Posted: 07 Mar 2017, 09:52 

Replies: 3
Views: 300


Ok I know how to model using blender. Just learnt it and made a nice model of a 308 train. How do I put into game. After blender what software do I need to use for textures etc. What's the tris limit for a train.

 Forum: Assets   Topic: DMA Railways Signals

 Post subject: Re: DMA Railways Signals
Posted: 21 Feb 2017, 13:00 

Replies: 16
Views: 1209


It's sad that UG didn't included signals in construction items.

It will be very good if signals can have parameters (upgrade menu).

In this case, I will have only few signals and user will choose lights in menu...

Also, I already made switch lantern, but, it's unusable without parameters.

 Forum: Mod Requests & Ideas   Topic: Buses repaint

 Post subject: Re: Buses repaint
Posted: 20 Feb 2017, 18:04 

Replies: 2
Views: 197


I made a map for my self from the grater Split Area and I use your city buses in yellow to simulate the buses from Promet Split.

 Forum: Announcements   Topic: DMA Mods are BACK!

 Post subject: Re: DMA Mods are BACK!
Posted: 19 Feb 2017, 22:43 

Replies: 22
Views: 2643


Interestingly, he is just a "Test Subject" Once upon a time I had 'DMA Sims' site & forum about The Sims 2 game. (yes, I made mods for that game too) 'Test Subject' was starting level in Science career. Ah, then it is good to know that no animals were harmed in the making of ...

 Forum: Announcements   Topic: DMA Mods are BACK!

 Post subject: Re: DMA Mods are BACK!
Posted: 19 Feb 2017, 10:29 

Replies: 22
Views: 2643


Buffhamstah wrote:
Interestingly, he is just a "Test Subject"

Once upon a time I had 'DMA Sims' site & forum about The Sims 2 game.
(yes, I made mods for that game too)
'Test Subject' was starting level in Science career.

 Forum: Announcements   Topic: DMA Mods are BACK!

 Post subject: Re: DMA Mods are BACK!
Posted: 17 Feb 2017, 01:16 

Replies: 22
Views: 2643


... - we can have them all on Steam in no time... I don't have game from Steam so I can't upload it by myself and I'm not happy about that, but, FX2K made incredible good job making them available on Steam.
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Forum Activity

PKP EP0x Locomotives
14.08.2017, 01:01 by Danny
Gameplay patch released
06.08.2017, 10:02 by Danny
DMA Road Stations
01.08.2017, 06:34 by Eastridge
DMA Passenger Cars
02.07.2017, 19:40 by Danny
Scania or MAN-Mods as Assets
15.06.2017, 23:16 by Dermax

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Transport Fever
2017-04-13
Train Fever
2017-03-18
Train Fever
2017-02-16
Train Fever
2017-02-16
Train Fever
2017-02-16

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