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Transport Fever / Train Fever Mods

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 Forum: News & Info   Topic: Gameplay patch released

 Post subject: Gameplay patch released
Posted: 26 Jul 2017, 20:40 

Replies: 2
Views: 1064


... at stations Less collision problems thanks to much better terrain alignment handling An upgrade to ships so that they can carry more than one type of cargo Tunnels actually cut the terrain so that you can see through Waypoints for street vehicles Unload only feature for vehicles Colored vehicle ...

 Forum: News & Info   Topic: Gameplay patch announced

Posted: 10 Jun 2017, 22:51 

Replies: 1
Views: 586


... selection at stations, consistent people and cargo when modifying infrastructure, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles, and much more. Finally! :shock:

 Forum: News & Info   Topic: Gameplay patch announced

 Post subject: Gameplay patch announced
Posted: 10 Jun 2017, 22:48 

Replies: 1
Views: 586


... selection at stations, consistent people and cargo when modifying infrastructure, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles, and much more. We have also improved other elements of the game, such as tunnels that now actually ...

 Forum: Mod Requests & Ideas   Topic: airplanes from 1930 to 1950 and not jet's

Posted: 09 Jun 2017, 07:55 

Replies: 2
Views: 824


... a few on my list Ju-90, focke-wulf fw 200 condor, DC-4 1939 design and not one after world war II, Boeing 307, 377-stratcruiser, Brabazon Bristol type 167 100 passengers, Convair Xc-99 passenger type 204 passengers. here are few suggestions Don't forget about the Lockheed Constellation and Super ...

 Forum: Mod Requests & Ideas   Topic: Need more boats!

 Post subject: Re: Need more boats!
Posted: 09 Jun 2017, 07:44 

Replies: 6
Views: 1672


... I developed into the administrative center I was originating five lines to about seven outlaying towns. I would like to see more variation of that type of hull as they were originally developed around the turn of the last century with the Russians, I once again believe, using the lion's share. ...

 Forum: News & Info   Topic: Usability patch released

 Post subject: Release notes
Posted: 31 Mar 2017, 20:13 

Replies: 1
Views: 916


... lane lists (modding) Added terminal connectivity test to verify constructions (modding) Added "catenaryPoleDistance" setting to track type config (modding) Added "getGameDifficulty" to scripting interface (modding) Added logos for all vehicles (content) Added level of detail ...

 Forum: Vehicles   Topic: DMA Modern Buses

 Post subject: Re: DMA Modern Buses
Posted: 26 Mar 2017, 19:50 

Replies: 15
Views: 2554


Yes, it is possible, but I didn't made it because almost all logos are for train companies.

If Urban Games make logos available for single vehicle or, at least, for same type of vehicles, then I'll make logos support on buses and trucks.

 Forum: Mod Requests & Ideas   Topic: passenger trainstation name

 Post subject: passenger trainstation name
Posted: 26 Mar 2017, 18:45 

Replies: 1
Views: 487


Hi there magicians of Tpf.

I wonder, wouldn't it be nice when I'm riding along in a train in first person that I could see (read) the station's name when arriving. Just a pannel or a board where I could type the name myself and put it on or just before the platform.
Possible ?

 Forum: Mod Requests & Ideas   Topic: airplanes from 1930 to 1950 and not jet's

Posted: 03 Mar 2017, 07:00 

Replies: 2
Views: 824


... a few on my list Ju-90, focke-wulf fw 200 condor, DC-4 1939 design and not one after world war II, Boeing 307, 377-stratcruiser, Brabazon Bristol type 167 100 passengers, Convair Xc-99 passenger type 204 passengers. here are few suggestions

 Forum: Mod Requests & Ideas   Topic: Intercity Buses

 Post subject: Intercity Buses
Posted: 27 Feb 2017, 00:54 

Replies: 3
Views: 557


Your intercity bus model is very good and i think it is the only one of this type of bus out there!! :D
Could you make some other intercity buses for more variation?For instance, a double-decker bus or a small intercity van?

 Forum: Mod Requests & Ideas   Topic: a new type of tram

 Post subject: Re: a new type of tram
Posted: 16 Feb 2017, 11:02 

Replies: 1
Views: 517


Maetel wrote:
this new tram is called whale tram

hmm... it looks interesting... I'll look for more info...

 Forum: Mod Requests & Ideas   Topic: a new type of tram

 Post subject: a new type of tram
Posted: 16 Feb 2017, 10:33 

Replies: 1
Views: 517


this new tram is called whale tram

 Forum: Mod Requests & Ideas   Topic: Guardrails for Roads?

 Post subject: Re: Guardrails for Roads?
Posted: 16 Feb 2017, 00:01 

Replies: 6
Views: 835


... to road edges? I like idea to make it as asset... I'll try... If this will work, it's even better then making whole new road/street type because new roads have to be loaded in new game (adding new roads to saved game almost every time results with game crash).

 Forum: Mod Requests & Ideas   Topic: Guardrails for Roads?

 Post subject: Guardrails for Roads?
Posted: 15 Feb 2017, 23:19 

Replies: 6
Views: 835


The Galvanized type models exist within the game, ... I think. Would it be possible to make them an asset that "snaps" to road edges? In my neck of the woods, they come in several styles with Galvanized "W" type ...
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