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 Forum: Mod Requests & Ideas   Topic: PKP EP0x Locomotives

 Post subject: Re: PKP EP0x Locomotives
Posted: 02 Nov 2017, 13:50 

Replies: 9
Views: 1970

Will You please add the PKP INTERCITY and CFR logo for default trains as well? ;)

 Forum: News & Info   Topic: Gameplay patch released

 Post subject: Re: Gameplay patch released
Posted: 06 Aug 2017, 10:02 

Replies: 2
Views: 1844

Well, there is another thing which is messed up: "Less collision problems"... I tried dozen things and I can say that I have more collision problems then before the patch. And... we still don't have drivers in cars... ...

 Forum: Buildings   Topic: DMA Road Stations

 Post subject: Re: DMA Road Stations
Posted: 30 Jul 2017, 19:09 

Replies: 43
Views: 10219

Encountered a strange bug
Your 4 lane country stop and Sparky's American roads seem to clash
Terminals not properly connected

All the other stations work fine even the new road station.

posted on his thread as well
screenshot ... 1095326429

 Forum: Vehicles   Topic: DMA Passenger Cars

 Post subject: Re: DMA Passenger Cars
Posted: 02 Jul 2017, 13:10 

Replies: 4
Views: 10473

Well, not right now... I still waiting UG devs to make driver in cars.

 Forum: Buildings   Topic: DMA Road Stations

 Post subject: Re: DMA Road Stations
Posted: 11 Jun 2017, 23:27 

Replies: 43
Views: 10219

... it's no longer working no matter where I place it and it was a good little freight yard too as it had an option to add a side street entrance as well as fencing. No mater, this is now my go to dock for city transfers since I can dedicate at least one block to receiving cargo. I'd love to see ...

 Forum: News & Info   Topic: Gameplay patch announced

 Post subject: Gameplay patch announced
Posted: 10 Jun 2017, 22:48 

Replies: 1
Views: 1095

... interface details like that the bulldozer now asks if you are sure when removing large structures. Many additional improvements and bug fixes as well as new modding features complete the patch. For those of you interested in testing the patch, the beta test is scheduled to start on Wednesday, ...

 Forum: Mod Requests & Ideas   Topic: Helos and Bush Planes

 Post subject: Helos and Bush Planes
Posted: 09 Jun 2017, 08:18 

Replies: 0
Views: 1042

... to helos so it would be nice to see not only Cessna and Beechcraft products but the DeHaviland Beaver, Otter and Twin Otter airplanes as well since they get used to not only ferry people but cargo into and out of some very small airfields. The DeHaviland DHC-7 already exists for the game ...

 Forum: Mod Requests & Ideas   Topic: airplanes from 1930 to 1950 and not jet's

Posted: 09 Jun 2017, 07:55 

Replies: 2
Views: 1493

... passengers. here are few suggestions Don't forget about the Lockheed Constellation and Super Connie, Douglas DC-6 and later beefed up C-47/DC-3 as well as perhaps a privatized Douglas C-74 Globemaster I and C-124 Globemaster II. There's also the Locheed Loadstar and A-26 and B-25 bombers that were ...

 Forum: Mod Requests & Ideas   Topic: Need more boats!

 Post subject: Re: Need more boats!
Posted: 09 Jun 2017, 07:44 

Replies: 6
Views: 2927

I've been using the hydrofoils that are available on another site and I believe the Steam Workshop and they work really well on maps that have a large river system. In fact once I can get the boat terminals integrated with the tram and bus systems in their respective towns I have to ...

 Forum: Announcements   Topic: DMA Mods are BACK!

 Post subject: Re: DMA Mods are BACK!
Posted: 19 May 2017, 21:32 

Replies: 22
Views: 10209

We invite you to actively participate with your suggestions and comments to improve the creation of new mods as well as the improvement of existing.

Do not hesitate to contact us if you have any questions regarding this site or our mods.

 Forum: Mod Requests & Ideas   Topic: American Trucks

 Post subject: Re: American Trucks
Posted: 12 May 2017, 13:10 

Replies: 29
Views: 5796

omitchell wrote:
They are very visually different from their European counterparts.

Yes, I know that, but I tried to use maximum from current mod(s). Well... we'll see what will be in the future...

 Forum: Mod Requests & Ideas   Topic: Need more boats!

 Post subject: Re: Need more boats!
Posted: 19 Apr 2017, 11:10 

Replies: 6
Views: 2927

... boat speed to 300 km/h, and still take months to sail from one port to another. The game takes too much time to enter and leave the port as well as in an airplane, too much time is spent on take-off and landing.

 Forum: Site Info   Topic: Forum upgrade

 Post subject: Forum upgrade
Posted: 28 Mar 2017, 01:17 

Replies: 1
Views: 959

We noticed that the board works slower than the rest of the site. So we decided to upgrade the forum as well as the associated bridge.

In the coming days you can expect occasional interruptions.

Thank you for understanding.

 Forum: News & Info   Topic: Usability patch announced

 Post subject: Usability patch announced
Posted: 26 Feb 2017, 23:16 

Replies: 0
Views: 1201

We are incredibly happy that Transport Fever was received so well and that the game is still very popular on Steam and similar platforms. Every day thousands of players enjoy the game, and several new mods are added daily to the Steam Workshop. As a consequence, ...

 Forum: Mod Requests & Ideas   Topic: Better Intersections

 Post subject: Re: Better Intersections
Posted: 16 Feb 2017, 00:30 

Replies: 9
Views: 2206


Blinking yellow is a little funny too, when traffic becomes almost nothing at night-early morning, in some towns and cities they just start blinking yellow.

Since the TpF Townspeople drivers ignore lights anyway, they might as well be yellow (caution! crazy townspeople driving!) :shock:
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